Ship wakes 3D simulation based on OSG

作者:
T MaJ HuangQ Zhang

关键词:
digital simulation / flow simulation / geophysics computing / graph theory / ocean waves / rendering (computer graphics) / ships / surface waves (fluid) / wakes / 3D display effect

摘要:
In 3D real-time simulation system of ocean scene, ship wakes' effect is important. Based on the dispersive nature of deepwater surface wave, particle system's movement models of bow wake were built. Stern wake's shape-like particle system model was built according to its field angle's distance-width formula. Then the two models were realized through OSG particle system on VS2010 platform. The application results show that this two methods have better 3D display effect and rendering efficiency.

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